American video game​

Description

Analyze the 8-bit and 16-bit consoles and games that appeared on the market following the American video game crash of 1984. Describe how the successful games of this era catered to a new generation of gamers, both in terms of aesthetics and gameplay, reflecting the shift in the market from arcades to couches. Please support your essay with examples and cite your sources where appropriate.

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Use multiple sources to conduct your research. Please support your statements and ideas with examples, and include a bibliography of your references in MLA format (https://owl.english.purdue.edu/owl/resource/747/01/).

This paper should be a 500-word (minimum) essay in DOC, DOCX, or PDF format. Neatness, organization, and presentation will be counted, as well as spelling and grammar. Make sure to place a header at the top of your paper that includes your name, the class name and designation, the module number, the name of the assignment, and the date.

Please make sure to review the AAU Academic Honesty Policy. All student work should be in your own words. Please use quotes and cite your sources when appropriate.

Purpose

To consider the changes in gameplay and aesthetics that drove the market during the 16-bit era.

Tools

Word-processing software

Due Date

This assignment is due by the end of this module.

Submission Directions

Submit your paper in DOC, DOCX, or PDF format. Use the following naming convention for this and future files:

  • GAM131_OL#_Assignment (Module#)_FirstinitialLastname
  • Example: GAM131_OL01_Assignment10_MKrefting

Upload your file as an attachment to the assignment topic by attaching the file to a post and clicking the Submit button.